I guess you could also install the intel driver and get at least the version that the intel GPU supports. Does that mean that I can use openGl 4. The right graphics card, which should result in the right driver being used. The integrated card (UHD graphics 620) says on intel web page that it supports only openGl 4.4 while the dedicated card (MX 150) supports openGl 4.5.
If you have something like an Optimus® setup, try running the extension viewer thingy with In practical terms, this means you need an AMD or Nvidia GPU that supports Direct3D 11 and very recent proprietary (closed-source) drivers from the GPU vendor. Download links are here for 64-bit and 32-bit. You mentioned previously that you used an intel integrated GPU and only got OpenGL® 1.1?ĭo you have something like an Optimus® setup?ĭid you, at any point, actually install the drivers for the intel integrated GPU? You can run OpenGL 4.4 software by using hardware drivers that implement the OpenGL 4.4 specification and a GPU that supports the necessary hardware features. Perhaps most importantly, Intel has had this driver set certified for the OpenGL 4.4 API, for the IGPs in the Skylake and Broadwell families of CPUs. What I meant before was, that from your posts, there is no indication that you tried the extension viewer gizzmo before you replaced the opengl32.dll For OpenGL® >1.1 a program loads function pointers through a function in opengl32.dll that in turn loads the driver implementation The whatever extension viewer thingy is supposed to use this functionallity to determine the available OpenGL® features If you mess around with the opengl32.dll of your system, this won’t work When you plug an nvidia graphics card into your computer and install the apropriate drivers, their OpenGL® implementation is placed somewhere else (nvglXX.dll something like that).
Under Windows®, there is an opengl32.dll which implements OpenGL® 1.1 over the GDI.